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Demon's Souls - Art competition Entry

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My entry for the Demon's Souls art contest hosted by VaatiVidya's channel, "What's beyond the sixth Archstone".
The goal of the contest was to design and show how would the unreleased "Northern Limit" area could have been.
I am happy to say that I got 4th place in the contest, there were so many GREAT artists in there, that this is an honor.
I hope you enjoy my entry, here's just the art pieces, the design notes and the lore I wrote are not included, but I tried to write a mini description of each thing, considering the characters limit that ArtStation gives me.

-Umbasa!

Environment design for the arrival at the Northern Limit

Environment design for the arrival at the Northern Limit

Quick concept to try the "limit" idea, a palce hard to find and access to humans.

Quick concept to try the "limit" idea, a palce hard to find and access to humans.

Quick concept to try the "limit" idea, a palce hard to find and access to humans.

Quick concept to try the "limit" idea, a palce hard to find and access to humans.

Environment design for the giants' caves, carved into the rocks and cliffs of the area as a refuge from the demons and soul-art users.

Environment design for the giants' caves, carved into the rocks and cliffs of the area as a refuge from the demons and soul-art users.

Enemy design: Old giant. 
Weaker version of what gians once were, live as hermits and don't want to be disturbed. They are not frequently seen in the open.

Enemy design: Old giant.
Weaker version of what gians once were, live as hermits and don't want to be disturbed. They are not frequently seen in the open.

Enemy design: Spectral Raven.
Soul magic infused creatures that mutated into big demonlike birds. They have a great sight and can spot you from above, their loud caw will also alert other creatures in the area.

Enemy design: Spectral Raven.
Soul magic infused creatures that mutated into big demonlike birds. They have a great sight and can spot you from above, their loud caw will also alert other creatures in the area.

Enemy design - Mimic.
Shapeless, gooey creatures that once were humans or animals, but were stripped from their conscience and spirit by the Soul arts. Their physical form is unstable and they just wander around.

Enemy design - Mimic.
Shapeless, gooey creatures that once were humans or animals, but were stripped from their conscience and spirit by the Soul arts. Their physical form is unstable and they just wander around.

Enemy design - Mimic, altered form.
Whenever they feel living creatures nearby, they mutate into grotesque shapes so they can attack. They feed on souls.

Enemy design - Mimic, altered form.
Whenever they feel living creatures nearby, they mutate into grotesque shapes so they can attack. They feed on souls.

Enemy size comparison

Enemy size comparison

Main Illustration - Boss fight.
Lord Rydell's wife disappeared in the Hinterland temple.  She learned the Soul Arts and  became an Archdemon, tortured the giants and fed their souls to the Old One. She controls 2 giant warriors in this battle.

Main Illustration - Boss fight.
Lord Rydell's wife disappeared in the Hinterland temple. She learned the Soul Arts and became an Archdemon, tortured the giants and fed their souls to the Old One. She controls 2 giant warriors in this battle.